Ludum Dare 29
HackSoc's entry for the Ludum Dare Jam 29
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effect.h
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1 #ifndef EFFECT_H
2 #define EFFECT_H
3 
4 #include "mob.h"
5 
6 bool is_afflicted(Mob * mob);
7 void afflict(Mob * mob, void (*effect)(Mob *), int duration);
8 void effect_poison(Mob * mob);
9 void cure_poison(Mob * mob);
10 
11 #endif
Definition: mob.h:18
void afflict(Mob *mob, void(*effect)(Mob *), int duration)
Definition: effect.c:22
void effect_poison(Mob *mob)
Definition: effect.c:31
void cure_poison(Mob *mob)
Definition: effect.c:39
bool is_afflicted(Mob *mob)
Definition: effect.c:12