14 #define LEVELHEIGHT 20
List * mobs
Definition: level.h:41
int endy
Definition: level.h:47
struct Mob * player
Definition: level.h:42
List levels
Definition: level.h:39
struct List * items
Definition: level.h:30
struct Mob * occupant
Definition: level.h:29
unsigned int luminosity
Definition: level.h:27
#define LEVELHEIGHT
Definition: level.h:14
int endx
Definition: level.h:47
int colour
Definition: level.h:23
char baseSymbol
Definition: level.h:22
int depth
Definition: level.h:44
bool illuminated
Definition: level.h:26
struct Cell * cells[LEVELWIDTH][LEVELHEIGHT]
Definition: level.h:49
void display_level(Level *level)
Definition: level.c:366
int startx
Definition: level.h:46
#define LEVELWIDTH
Definition: level.h:11
bool solid
Definition: level.h:25
int starty
Definition: level.h:46
void run_turn(Level *level)
Definition: level.c:297
void build_level(Level *level)
Definition: level.c:185