22 bool attackmove(
struct Mob * player,
unsigned int xdiff,
unsigned int ydiff);
bool attackmove(struct Mob *player, unsigned int xdiff, unsigned int ydiff)
Definition: player.c:157
#define LEVELHEIGHT
Definition: level.h:14
struct PlayerData PlayerData
Terrain * terrain
Definition: player.h:18
void player_turn(Mob *player)
Definition: player.c:185
List levels
Definition: player.h:10
void player_death(Mob *player)
Definition: player.c:423
bool attackmove_relative(struct Mob *player, int xdiff, int ydiff)
Definition: player.c:174
Mob * create_player(void)
Definition: player.c:80
char symbols[LEVELWIDTH][LEVELHEIGHT]
Definition: player.h:11
#define LEVELWIDTH
Definition: level.h:11